Implements concurrent Go patterns using goroutines and channels, designs and builds microservices with gRPC or REST, optimizes Go…
Implements advanced TypeScript type systems, creates custom type guards, utility types, and branded types, and configures tRPC for…
Building a complete DAT app with session creation, camera streaming, and photo capture
Trigger when the user requests a review of frontend files (e.g., `.tsx`, `.ts`, `.js`).
Expert guidance for Next.js Cache Components and Partial Prerendering (PPR). **PROACTIVE ACTIVATION**: Use this skill automatically when…
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Build and deploy the same feature consistently across web, mobile, and desktop platforms using API-first architecture and parallel…
PC and console game development principles.
Build production React Native apps with Expo, navigation, native modules, offline sync, and cross-platform patterns.
CRITICAL: Use for Robius app architecture patterns.
CRITICAL: Use for Robius event and action patterns.
CRITICAL: Use for Robius state management patterns.
Set up Tailwind CSS v4 in Expo with react-native-css and NativeWind v5 for universal styling
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js textures - texture types, UV mapping, environment maps, texture settings.
Stands up one navigable feature the same way every time — a fixed lib/features/<feature>/presentation/ folder (dumb View + one 1:1…
Bootstrap a new Obsidian community plugin from the sample plugin or a proven layout.
Stack-neutral scalability rules for HTTP APIs and services.
Use when a Godot scene, UI flow, gameplay system, or scene-heavy feature needs an architecture review that evaluates scene composition…
Use when composing PlayCanvas Engine, React, or Web Components gameplay entities, model hierarchies, colliders, or physics objects to…
Compose and modify Godot scenes via MCP tools with visual verification.