Compose and modify Godot scenes via MCP tools with visual verification.
Comprehensive scene health check — complexity, dependencies, signal integrity, unused resources, performance hints, and anti-pattern…
Use when working with SceneKit 3D scenes, migrating SceneKit to RealityKit, or maintaining legacy SceneKit code.
Design an API schema — OpenAPI spec, GraphQL schema, or gRPC proto for a feature.
Fast codebase scanner. Use when any skill needs codebase context. Finds files, patterns, dependencies, project structure. Pure read-only…
Full-screen effect skill for damage indicators.
Add or change Tauri commands and TypeScript bindings in the screenpipe desktop app.
Use when a ScrollView/ListView visibly cuts off at a hard line above the tab bar or bottom edge on iOS, when content hides behind a…
Python design patterns including KISS, Separation of Concerns, Single Responsibility, and composition over inheritance.
Wrap-up refactoring — simplify code, eliminate duplication, preserve behavior
Full second-opinion using Codex MCP (with lint:fix + build).
Portfolio system knowledge base. Use when: position queries, routing strategy questions, provider integration. Not for: general code…
Python 3.13+ development specialist covering FastAPI, Django, async patterns, data science, testing with pytest, and modern Python features.
Choose the right search tool for each query type
Binding-resolved Python symbol queries via pyright — every true caller (--refs), the real definition (--def), or an inferred signature…
Publishes mobile applications to iOS App Store and Google Play with code signing, versioning, and CI/CD automation.
Use when brainstorming game features, prioritizing systems, or creative planning for the Sector project.
Guide for building and debugging Sector's frame composition — the DrawOrder pipeline, render layers, screen stack, and HUD element…
Use when writing integration tests for the Sector game project.
Diagnose runtime bugs, visual glitches, and unexpected behavior in the Sector MonoGame game by inspecting the live game via sector-mcp…
Iterative shader development for Sector's MonoGame rendering pipeline with visual feedback loops via sector-mcp tools.