Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow.
Produce the smallest possible code change that fixes one specific, well-scoped issue — CI failure, reviewer comment, or bug report.
Implement Miro REST API v2 rate limiting with the credit-based system,
Apply production-ready patterns for @mirohq/miro-api client usage.
A tool for creating and managing Garry's Mod addons, including Lua scripting, content creation, and addon packaging.
Use when implementing or debugging ANY network request, API call, or data fetching.
Game design principles. GDD structure, balancing, player psychology, progression.
Scaffold, build, sign, and package SwiftPM macOS apps without Xcode projects.
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs.
CRITICAL: Use for Robius event and action patterns.
Audit SwiftUI performance issues from code review and profiling evidence.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Three.js asset loading - GLTF, textures, images, models, async patterns.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Web browser game development principles.
Build 3D scenes and interactive experiences using MML (Metaverse Markup Language) for the Otherside metaverse and other MML-compatible…
MMO action relay architecture — client intent, server validation, broadcast patterns, thread-safe queues, combat networking
MMO zone architecture — spatial partitioning, area of interest, zone transitions, instancing, load balancing
Guide a Flutter and Firebase app from first scope through independent iOS App Store and Android Play release paths using XcodeBuildMCP…