Three.js materials - PBR, basic, phong, shader materials, material properties.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Three.js textures - texture types, UV mapping, environment maps, texture settings.
Guides the creation and implementation of Request-Response and Event-based communication protocols for the Moorestech game server.
Find GameObjects in the active scene by various criteria.
Enforces designed interaction feedback instead of the framework default — every committing interaction acknowledged in the same frame…
Motion matching skill for animation databases.
Diagnose, fix, or validate SwiftUI animation and scroll behavior by temporarily instrumenting views with MotionEyes, capturing console…
Motivation and engagement validation for game development.
Anti-over-engineering guardrail that activates when an AI coding agent expands scope, adds abstractions, or changes files the user did not…
Workflow guide when working with Android builds or the mobile/ directory.
Use mqtt-topping to connect to MQTT brokers and query MQTT data over HTTP.
Use when working with mtcute, @mtcute/* packages, Telegram MTProto in TypeScript, TL types, Telegram API methods, or building Telegram…
Multi-agent code review system that spawns three independent Claude sub-agents to review PR diffs.
Lifecycle management for rigs where several views/engines share several instruments — single-connection ownership with a central hub…
Multiplayer game networking patterns — architecture models, state synchronization, lag compensation, matchmaking, lobby systems, and Godot…
Audit SpawnForge code for changes that block future multiplayer networking.
Use when asked to review a GitHub pull request, PR link is shared, or user says /review-pr
MusicKit Now Playing integration patterns.
Compiles 1C:Enterprise spreadsheet documents (MXL) from JSON definitions to automate print form generation.
Incrementally improve one mykonos voxel object (prop/building/tile surface) to match its original reference asset.