Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag…
Ensures accurate object placement in Unity projects targeting Meta Quest and Horizon OS by using Renderer and Collider bounds when objects…
Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other…
パフォーマンス計測ワークフロー。プロファイリング、GC 分析、最適化提案。 Use for: "パフォーマンス", "プロファイル", "FPS", "GC", "最適化", "ボトルネック"
Optimize Unity game performance through profiling, draw call reduction, and resource management.
Automates Unity Editor verification workflows including compilation checks, console log analysis, and automated testing.
R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures, and Observable…
Analyzes Unity development queries and routes them to specialized skills for debugging, building, and scene management.
Automates Unity scene construction and object management workflows through CLI-driven hierarchy manipulation and component configuration.
Manages Unity scenes, GameObjects, and components through automated hierarchy manipulation and comprehensive scene analysis.
Unity scene management. Use when users want to create, load (single or additive), save, unload, switch active scene, get scene info or…
Validates C# scripts for best practices, performance, and Unity patterns.
Guides selection between UGUI and UI Toolkit for projects.
Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom controls.
UniRx (Reactive Extensions) library expert for legacy Unity projects.
Universal Render Pipeline configuration skill for Unity, including custom shaders, lighting setup, post-processing effects, and render…
Specialized skill for analyzing and editing Unity YAML files (.unity, .prefab, .asset) using the unity-yaml CLI.
Review an ambiguous dirty git worktree before committing.
Vue port for Radix UI Primitives. ALWAYS use when writing code importing \"reka-ui\". Consult for debugging, best practices, or modifying…
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.