Three.js lighting - light types, shadows, environment lighting.
Three.js asset loading - GLTF, textures, images, models, async patterns.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Three.js textures - texture types, UV mapping, environment maps, texture settings.
Launch the Adventure Engine application for an adventure project.
Resolves HTTP routes (GET /api/orders) and console commands (app:process-payments) to their handler files.
Use when creating or modifying Model Context Protocol (MCP) servers with FastMCP framework - guides through tools, resources, prompts…
Help users work with ERC-7579 modular smart accounts using Nethereum — install and manage validators (ECDSA, multisig, social recovery)…
Automate Dungeon Fighter Online tasks via Rube MCP (Composio).
Automate Epic Games tasks via Rube MCP (Composio).
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Use when erlang's concurrency model including lightweight processes, message passing, process links and monitors, error handling patterns…
Use when oTP behaviors including gen_server for stateful processes, gen_statem for state machines, supervisors for fault tolerance…
ERNE — Build a focused feature unit using the feature-builder agent
ERNE — Autonomous ticket execution — polls a provider, picks up ready tickets, and runs the full ERNE pipeline (validate, plan, code…
Error and exception handling for an APIMatic-generated .NET SDK in C# — load before writing any try/catch around an SDK call, an…
Error Message Style Guide for Validation Errors
Enforce code quality through ESLint compliance.
Explains the technical architecture for bridging React and TypeScript with Unreal Engine 5's UMG UI system.
Building great Expo native modules for iOS and Android.