Write Unreal C++ that conforms to Epic's coding standard — type prefixes
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
REQUIRED ENTRY POINT for ALL Unreal Engine tasks.
Unreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network…
Unreal Engine visual pipeline specialist - Masters the Material Editor, Niagara VFX, Procedural Content Generation, and the art-to-engine…
Open-world and environment specialist - Masters UE5 World Partition, Landscape, procedural foliage, HLOD, and large-scale level streaming…
Quick-reference card for unslop modes, sub-skills, and slash commands.
Updates the current branch with the base branch (merge), resolves conflicts, validates, and pushes
Amend the latest commit message to accurately reflect the current state of the changes.
Use when user wants to update requirements-dev.in with latest PyPI versions while preserving version patterns
Update a private qm fork by merging upstream qm into it and opening a sync PR.
Use when the user wants to update, pull, or sync their WebKit repository or branch.
Audit and upgrade an existing MCP implementation to current FastMCP 3 patterns while preserving behavior and verifying protocol…
Guidelines for upgrading Expo SDK versions and fixing dependency issues
Send a change to upstream qm without leaking organization-specific context.
Choose and implement the right Circle wallet type for your application.
Deploy, import, interact with, and monitor smart contracts using Circle Smart Contract Platform APIs.
myfy UserModule for authentication with email/password, OAuth, sessions, and JWT.
Always use this skill when integrating Base UI components `@base-ui-components/react` with Material UI `@mui/material`.
Use when designing a system whose past behaviour must be recoverable as a fact — RL training substrates, multi-agent simulations…
Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping