2D game development principles. Sprites, tilemaps, physics, camera.
Game development orchestrator. Routes to platform-specific skills based on project needs.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Three.js materials - PBR, basic, phong, shader materials, material properties.
Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and…
Web browser game development principles.
Build, debug, modernize, or review ASP.NET Core applications with correct hosting, middleware, security, configuration, logging, and…
Analyze, plan, and execute AssemblyAI SDK upgrades with breaking change
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements.
Use when a Codex game project needs to find, preview, choose, import, or inspect the current user's personal GLB models from Asset Center…
Manage Unity assets and import metadata with unity-cli.
Plan and batch-generate a project's asset set in a locked visual style, by orchestrating /codex-image:style-gen
Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration
Open the prefab edit stage for a prefab instance or prefab asset GameObject.
Use when needing synchronous actor access in tests, legacy delegate callbacks, or performance-critical code.
Guide for writing ast-grep rules to perform structural code search and analysis.
Implement local state persistence using Persistor.
Git best practices, branching strategies, commit conventions, and PR workflows.
Atomic Commit helps create clean, atomic commits by analyzing changes, detecting mixed concerns, and ensuring each commit is a complete…
Use this skill whenever writing any audio cue, haptic signal, Web Audio API initialisation, or interaction feedback code in the Myelin…