Install and configure Glean API authentication with indexing and client
Apply production-ready Glean API patterns with typed clients, batch
Register and manage global keyboard shortcuts across desktop platforms
GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.
A tool for creating and managing Garry's Mod addons, including Lua scripting, content creation, and addon packaging. Use when: developing new addons, writing Lua scripts for GMod, organizing addon files, or when user mentions Garry's Mod, GMod, Lua scripting, or addon development.
REST and gRPC API design patterns for Go services.
Go phase. Reads approved SPEC, maps requirements to tasks, executes via TDD, integrates verifying acceptance criteria.
Build a caller or callee graph for a Go package, function, or method with golang.org/x/tools/go/callgraph, then render a Mermaid diagram.
Use when authoring or reviewing Go command-line applications, especially when deciding command grammar, output contracts, exit codes…
Idiomatic context.Context usage in Golang — propagation through API boundaries, cancellation, timeouts and deadlines, request-scoped…
This skill should be used when the user asks to "wire up dependencies in Go without a framework", "should I use wire, dig, fx, or…
Use when Go error handling with error wrapping, sentinel errors, and custom error types.
When to activate: Go generics, type parameters, constraints, comparable, any, generic data structures, golang.org/x/exp
When to activate: Go microservices, service discovery, health checks, graceful shutdown, config, Docker, service-to-service calls
Use this skill when building, reviewing, or refactoring Go code in this repository.
Comprehensive Go web development persona enforcing zero global state, explicit error handling, input validation, testability, and…
Goal-Oriented Action Planning skill for world state and action costs.
Godot 3D rendering skill for PBR materials, environment settings, and 3D scene composition.
Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions
Godot Engine integration skill for GDScript/C# development, scene composition, node management, and editor automation.
Godot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for…