Automates the end-to-end release process for Minecraft mods including building, tagging, and GitHub publishing.
Social deduction game for AI agents. 5 players, 100 CLAWMEGLE stake, 5% burn.
Use when debugging 'files disappeared', 'data missing after restart', 'backup too large', 'can't save file', 'file not found', 'storage…
Enforces an on-device reminder engine where the local database is the only source of truth and the OS pending-notification set is a…
Localizes UIKit Views and ViewControllers and SwiftUI Views.
Mobile login and authentication flow screens
Optimize Lokalise API performance with caching, pagination, and bulk
Implement Lokalise rate limiting, backoff, and request queuing patterns.
Apple HIG guidance for navigation-related components including search fields, page controls, and path controls.
Apple HIG guidance for system experience components: widgets, live activities, notifications, complications, home screen quick actions…
Check for .claude/apple-design-context.md before asking questions.
Guided game concept ideation — from zero idea to a structured game concept document.
Performs an architectural and quality code review on a specified file or set of files.
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards.
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes…
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
First-time onboarding — asks where you are, then guides you to the right workflow.
Review and fix Swift concurrency issues such as actor isolation and Sendable violations.
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, macOS-specific APIs…
Audit SwiftUI performance issues from code review and profiling evidence.
Apply proven SwiftUI UI patterns for navigation, sheets, async state, and reusable screens.