Refactor SwiftUI views into smaller components with stable, explicit data flow.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Bounded simplification pass for a file or hunk that preserves behavior while reducing complexity.
name: lore-link-audit description: Audit touched files for missing links, missing origin fields, and add Lore Debt entries. metadata…
Run the full orchestrator → developer → qa pipeline for a game implementation task.
Allows you to work with fonts. Use this skill when working with font operations, text display, text formatting, or any font-related…
Assembly definition advisor for Unity projects.
Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other…
BSC code intelligence via LSP. Load this Skill when you need to inspect ownership flow, live ranges, borrows, or call graphs in BSC code…
Use when lua C API for extending Lua with native code including stack operations, calling C from Lua, calling Lua from C, creating C…
Automates C and C++ build processes by generating high-performance Ninja build files from Lua-based configuration scripts.
Optimize Lucidchart API integration performance with caching, batch
Facilitate game brainstorming sessions with game-specific techniques.
Game systems architect for technical architecture, engine design, and infrastructure.
Analyze existing game projects to produce useful documentation.
macOS SwiftUI-AppKit bridges: implement NSViewRepresentable, NSViewControllerRepresentable, NSWindow, panels, responder chains, or menus…
Build, refactor, or review SwiftUI macOS menubar apps that use Tuist.
macOS app runtimes: build, launch, and debug Xcode or SwiftPM GUI/CLI targets with shell-first workflows; diagnose compiler, linker…
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project.
macOS SwiftUI scenes: build or refactor windows, commands, toolbars, settings, split views, inspectors, menu bar extras, keyboard flows…
macOS SwiftUI view structure: refactor oversized scenes into subviews, explicit roots, scoped state, command/toolbar ownership, and narrow…