Basiq integration. Manage data, records, and automate workflows. Use when the user wants to interact with Basiq data.
Design a performance benchmark for an API — test scenarios, metrics, and tooling.
Bevy game engine: ECS, rendering, input, and asset management.
Build, test, run, inspect, or scaffold Xcode projects, Swift packages, Apple simulators, devices, and macOS apps through XcodeBuildMCP.
Blender 3D asset creation and Godot import pipeline.
Use when the user wants to create or modify 3D assets for a BRICKS app using Blender — product models, mascots, environments, 3D logos…
Detects codebase bloat via dead code, duplication, complexity, and doc bloat scans.
Use when building or modifying 3D models for Hytale via Blockbench MCP.
Post-epic review to extract lessons and assess success.
Bootstrap a new native Apple app project for macOS, iOS, or iPadOS when the user wants to start, begin, create, or bootstrap an Xcode app…
Apply when wiring validation, error handling, or framework adapters.
Forges unique, character-driven personas for OpenClaw AI Agents using a structured framework of identity, rules, and visual style.
Generates Bridge pattern for PHP 8.4. Decouples abstraction from implementation. Includes unit tests.
Reviews BubbleTea TUI code for proper Elm architecture, model/update/view patterns, and Lipgloss styling.
Automate Bugherd tasks via Rube MCP (Composio).
Build a new production-ready service from scratch — config management, health checks, graceful shutdown, structured logging.
Pattern-based Godot scene construction with node hierarchy templates and companion node rules
Build or refactor a Swift package API on top of SwiftASB without leaking raw app-server wire models, while keeping live Codex probes…
Reference skill for Zoom Contact Center.
Builds a complete agent with multiple Airbyte connectors using PydanticAI or Claude SDK.
Build professional command-line interfaces in Python, Go, and Rust using modern frameworks like Typer, Cobra, and clap.