Game development with Unity, Unreal Engine, and Godot.
Diagnoses and resolves software bugs, build errors, and UI glitches through an autonomous Plan-Work-Review cycle.
You are an expert in tRPC, the framework for building type-safe APIs without schemas or code generation.
Apply modern TypeScript standards for type safety and maintainability.
Enforces maximum type safety and modern architectural patterns for high-performance TypeScript applications.
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work
Reviews code to ensure agent-native parity — any action a user can take, an agent can also take.
A comprehensive skill for developing native plugins for uni-app.
Apply this skill whenever modifying, debugging, or extending UniFi client data retrieval in the unifi-mcp monorepo — even if the user…
Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import…
Implement, fix, and refactor Unity C# code with unity-cli write tools.
Browse Unity Technologies' official UnityCsReference C# source as a read-only local cache.
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
Bootstrap the unity-cli toolchain for Unity Editor automation.
Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls.
Comprehensive guide for Unity development.
Run Unity runtime development loops with gameplay-focused implementation and validation.
Expert in reading and editing Unity YAML files (.unity, .prefab, .asset, ScriptableObject)
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors.
Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors).
Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox).