This skill should be used when the user asks about "MCP tools", "Unity MCP", "enable tool groups", "which MCP tools", "create GameObject"…
Supports Unity Play Mode control, input simulation, UI automation, and visual verification.
TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects.
Write Unreal C++ that conforms to Epic's coding standard — type prefixes
Unreal Engine Nanite skill for virtualized geometry, mesh streaming, and LOD-free workflows.
Use when the user wants to update, pull, or sync their WebKit repository or branch.
Survey the workspace for available Rust dependency upgrades, apply patch/minor bumps in an isolated worktree, run full `cargo xtask…
Upgrade flutter_gemma dependency — discover API changes, fix compilation, support new features, update tests, bump version
Choose and implement the right Circle wallet type for your application.
myfy UserModule for authentication with email/password, OAuth, sessions, and JWT.
Use as the FIRST action on any research, investigation, or codebase-understanding request — "research X", "investigate X", "look into X"…
Entry point for the rn-dev-agent plugin.
Reference skill for the OpenHands Cloud REST API (V1) and agent-server APIs, including how to start additional cloud or local backend…
Use when you need to run interactive CLI tools (vim, git rebase -i, Python REPL, etc.) that require real-time input/output - provides…
Validation agent that validates plan tech choices against current best practices
Vehicle simulation skill for wheel colliders, suspension, and aerodynamics.
React and Next.js performance optimization guidelines from Vercel Engineering.
Pre-commit auto-formatters can sweep concurrent agents' unstaged work into your commit when stash/restore mishandles a mixed working tree.
Meta-skill for creating and managing Claude Code skills
Spring Boot architecture patterns, REST API design, layered services, data access, caching, async processing, and logging.
Automates the creation and modification of Warcraft III map objects while ensuring ID uniqueness and template compliance within the…