Compatibility workflow surface for broad or legacy Swift Package Manager execution requests.
Use when working with iOS/macOS Keychain Services (SecItem queries, kSecClass, OSStatus errors), biometric authentication (LAContext, Face…
Swift code style conventions for clean, readable code.
Guides SwiftUI layout optimization and resolves complex iOS and watchOS provisioning, code signing, and deployment issues.
Build SwiftUI layouts using stacks, grids, lists, scroll views, forms, and controls.
Bridges UIKit and SwiftUI with UIViewRepresentable, UIViewControllerRepresentable, UIHostingController, UIHostingConfiguration…
Embeds and controls web content in SwiftUI with WebKit for SwiftUI, including WebView, WebPage, navigation policies, JavaScript execution…
This skill should be used when the user asks to "create a slash command", "add a command", "write a custom command", "define command…
This skill should be used when the user asks to "add MCP server", "integrate MCP", "configure MCP in plugin", "use .mcp.json", "set up…
This skill should be used when the user wants to "create a skill", "add a skill to plugin", "write a new skill", "improve skill…
Pull latest changes from origin for all git repos under a directory.
Universal coding standards, best practices, and patterns for TypeScript, JavaScript, React, and Node.js development.
Comprehensive reference for Apple's Tap to Pay on iPhone — the ProximityReader framework, PSP integration, entitlement workflow, marketing…
Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Fixes tasks in To Rework by applying reviewer feedback, then returns to To Review.
Hunt existing integration patterns and design vendor/framework-agnostic API, RFC, SDK, and integration plans for new external vendor…
Use the Termdock AST API to locate symbols, dependencies, callers/callees, or impact before exploring unknown code.
Run tests against the running Godot instance.
Use when building features with TCA (The Composable Architecture), structuring reducers, managing state, handling effects, navigation, or…