Guidance for adding map controls, pins, polygons, polylines, geocoding, Google Maps API key configuration, and platform setup in .NET MAUI…
.NET MAUI runtime permissions guidance — checking and requesting permissions, PermissionStatus handling, custom permissions via…
MVVM architecture for .NET game backends — System.Reactive, DynamicData, SourceCache, ViewModel binding with Godot nodes, ItemsNode…
Modern .NET project structure including .slnx solution format, Directory.Build.props, central package management, SourceLink, version…
Senior-level .NET development guidance for architecture, code review, scaffolding, EF Core, ASP.NET Core, Blazor, and MAUI targeting .NET…
Scaffold division name lists, ship hull names, ship class design names, and air wing name blocks for a country.
Generate a complete, production-quality C# script for Unity from a natural language description.
Set up and validate the Unity MCP server connection.
Next.js 16+ and Turbopack — incremental bundling, FS caching, dev speed, and when to use Turbopack vs webpack.
Use when next.js data fetching patterns including SSG, SSR, and ISR.
Enforce the server/client module boundary in Next.js App Router projects.
Use when next.js Server Components for optimal performance.
Next.js 16 App Router patterns. Trigger: When working in Next.js App Router (app/), Server Components vs Client Components, Server…
Build complex claude.ai HTML artifacts with React and Tailwind.
Your intelligent GitHub command center -- start here.
Multiplayer game development principles.
Create 3D scenes, interactive experiences, and visual effects using Three.js.
Use when a PR has review feedback to address, needs review, or when triggered by "/pr-review", "address review feedback", "review feedback…
Use when nim-C interoperability including calling C from Nim, wrapping C libraries, importc/exportc pragmas, header generation, FFI…
Use when nim's memory management including garbage collection strategies, manual memory control, destructors, move semantics, ref/ptr…
Use when nim's metaprogramming including macros, templates, compile-time evaluation, AST manipulation, code generation, DSL creation, and…