Curated bundle of essential skills for fullstack web development.
Game analytics skill for event tracking.
Use when generated candidates must become engine-ready files with predictable size, canvas, alpha, anchor, and pivot — "clean these up for…
Architects game mechanics, systems, and logic using domain-specific design patterns and terminal-based development tools.
Game design principles. GDD structure, balancing, player psychology, progression.
Use when a cross-engine gameplay task needs a Layer 1 foundation for tag taxonomies, query semantics, label sprawl, or enum explosion…
HUD design skill for health bars and minimaps.
Designs engaging gameplay loops, economies, and progression systems, balancing challenge and reward for interactive experiences.
Guide beginners through exploring, comparing, refining, and validating gameplay ideas for digital games, tabletop games, and paper…
Initialize game test framework for Unity, Unreal, or Godot.
Write gdUnit4 test code with type-specific assertions, signal testing, and scene runner support.
Validate code compliance with Gemini mod rules (core, modules, features, UI, WebSocket, state)
Creates algorithmic music composition systems using procedural generation, Markov chains, L-systems, and neural approaches for ambient…
Create focused commits and pull requests following repository standards.
Keep git history clean and reviewable with branch naming, branch upkeep, merge conflict handling, and pull request prep.
Fixup commit discipline and incremental verification for complex, long-running tasks where testing is expensive and changes span many…
Stacked (dependent) pull request workflow.
Manages isolated Git worktrees and standardized topic branches across creation, merging, and cleanup lifecycles.
General git workflow assistant covering commit message writing, branching strategy, rebasing vs merging, pushing, PR/MR descriptions, and…
Cleans up merged Git worktrees safely without deleting branches or uncommitted work.
GitHub auth setup: HTTPS tokens, SSH keys, gh CLI login.