Creates clean conventional git commits using standard git and pushes changes to the remote repository.
CC 1.0.0 commit generator. Trigger: commit/save. Stages relevant files, infers type(scope): desc, never --no-verify.
Commit staged/unstaged changes and push to the remote branch in one step
Creates clean, conventional git commits using standard git.
Use when you're about to commit (especially with a mixed diff) to stage changes, split into atomic commits, and write Conventional Commit…
Enforces conventional commits, conventional comments, and engineering ownership.
A comprehensive skill for Rust development that combines error handling, testing, and logging patterns.
Use when building reusable node components — composition patterns, component communication, and interface design
Enhances Claude with the stoic, internal narrative persona of 'Composure' from the acclaimed RPG Disco Elysium.
Interactive installer for Everything Claude Code — guides users through selecting and installing skills and rules to user-level or…
Universal environment variable loader for AI agent environments.
Identifies blind spots, risks, and alternatives in technical proposals through structured, non-adversarial feedback.
Wire a PostHog endpoint into a client app or SDK.
Contribute a session learning back to the upstream tonone repo.
Reduce controller bloat using Form Requests for auth/validation, small Actions/Services with DTOs, and resource/single-action controllers
Feature implementation orchestrator. ALWAYS use this skill for ANY code change — implement, build, add feature, create, fix bug, or any…
Author, validate, and debug GitHub Copilot CLI extensions that add tools, commands, hooks, or session-event behavior.
Reference tables for Copilot Studio YAML authoring: triggers, actions, variables, entities, Power Fx functions, templates.
Complete guide for migrating from Apache Cordova to Capacitor.
Integrate Core ML models in iOS apps for on-device machine learning inference.
Apply a simple code transform via agent-booster's WASM engine — sub-millisecond, deterministic, $0 (no LLM call).