Navigates and maintains the polyglot architectural standards of the high-performance html-to-markdown repository.
Merge the winning agent's branch into base, archive losers, and clean up worktrees.
Use when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers
Human-readable control flow patterns for refactoring complex conditionals.
Converts input images or prompt to 3D models using Hyper3D Rodin Gen-2 API.
Execute one bounded RED to GREEN experiment from bead or caller intent; return derived subject identity and check facts.
Configures Flutter Driver for app interaction and converts MCP actions into permanent integration tests.
Resolve on-screen 5chan DOM elements to React source files, line numbers, component names, and ownership stacks using the app's dev-only…
Use before loading, placing, scaling, or animating GLB assets in PlayCanvas to measure bounds, grounding offset, clips, joints, and…
Inspect compiled Unity player, package, data, managed Mono, and IL2CPP artifacts across supported platforms.
Look up authoritative Instructure UI (InstUI, @instructure/ui-*) documentation — component APIs, props, theme variables, usage examples…
Specialized integration evaluator for the Evaluate-Loop.
Use when building inventory systems — Resource-based items, slot management, stacking, and UI binding
CarPlay framework for iOS in-car applications — audio, communication, navigation, parking, EV charging, quick food ordering, fueling…
Comprehensive guide for implementing on-device AI models on iOS using Foundation Models and MLX Swift frameworks.
Provides comprehensive guidance for iOS development with Swift including view controllers, views, navigation, lifecycle, and iOS app…
iOS testing with XCTest. Unit tests, UI tests, mocks, and test patterns for Swift/SwiftUI.
Use iOS/Swift code as the source of truth and implement the equivalent feature in Android/Kotlin.
Deploys firmware to microcontrollers and captures real-time logs using SEGGER J-Link probes.
Presents options for merge, PR, or cleanup.
2D game development principles. Sprites, tilemaps, physics, camera.