Main orchestrator for web game development.
Create, update, validate, or analyze a game project's PRD.
Verifies game builds with runtime evidence across rendering, user input, core loop mechanics, outcomes, and restarts.
Generate automated game tests for gameplay systems.
Create comprehensive game test scenarios.
Translates game concepts into comprehensive, playable game design documents covering core loops, world reactivity, level pacing, and…
Integrate Game Center features using GameKit.
Edit existing GameObjects and components in Unity with unity-cli.
After completion, verify against: ./checklist.md
Set up Gamma API v1.0 authentication and first request.
GAN-inspired Generator-Evaluator agent harness for building high-quality applications autonomously.
Geometric Algebra game mechanics via ganja.js with implicit player skills for wedge/vee/dot operations
Audit existing API quality controls — find missing lint rules, gaps in CI gates, and quality debt.
Facilitate game brainstorming sessions with game-specific techniques.
Plan UX patterns and design specifications for game UI/HUD elements.
GDScript code intelligence — diagnostics, hover, go-to-definition, references, and symbols via Godot's built-in LSP.
Convert 2D images to 3D GLB models using Fal.ai's sam-3/3d-objects model.
Generate a commit message for staged git changes.
Generate production-ready code from a Figma component or frame using the Figma MCP server
Generate a Model Context Protocol (MCP) server that exposes a Langium DSL's parser and validator as an MCP tool, allowing any…
Generate or refine a language descriptor for a Langium DSL project.