Work with the Unreal Gameplay Ability System: GameplayAbility, GameplayEffect, AttributeSet, GameplayTags, buffs, debuffs, cooldowns and…
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script…
Automate API Sports tasks via Rube MCP (Composio).
Develop, test, build and deploy Godot 4.x games, with GdUnit4 unit tests, PlayGodot E2E automation, web/desktop exports and CI/CD…
Generate MIDI files with GM instruments and music theory; use when creating music, composing melodies, or generating MIDI files.
Automate Seat Geek tasks via Rube MCP (Composio).
Generate clean 2D game sprites and animation atlases with a component-row pipeline: layout guides, chroma-key alpha cleanup, frame…
Automate Battlenet tasks via Rube MCP (Composio).
Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle, @export/@onready/@tool annotations, signals, and await for…
Build and operate a live game using Unity Services — battle passes, progression, cloud saves, leaderboards, matchmaking, economies, remote…
Automate College Football Data tasks via Rube MCP (Composio).
Automate Spotify workflows including playlist management, music search, playback control, and user profile access via Composio
See, understand and act on video and audio — ingest files, URLs and live feeds, index speech, scenes and objects, then search moments and…
Automates daily tasks, combat, and resource management for Zenless Zone Zero to streamline the gaming experience.
Automate Listennotes tasks via Rube MCP (Composio).
Automate the Unity Editor through a local REST API — create and edit scripts, build scenes and prefabs, manage assets and lighting, run…
Write Unreal Engine C++ involving UPROPERTY, UFUNCTION, UCLASS, TArray, TMap, delegates, FString, garbage collection and smart pointers.
Generate and revise production-oriented 2D game maps — tilemaps, layered raster scenes, parallax side-scrollers, battle backgrounds, prop…
Generate and postprocess 2D game assets and animation sheets: pixel-art sprites, characters, NPCs, spells, projectiles, props and…
A guided flow for starting a brand-new Unity game from scratch: gathers concept, platforms and monetization, then creates the project…
Generates custom Shader Graph nodes from HLSL code, for creating a new Shader Graph node or making existing HLSL work as a reflected…