Build a multi-platform wallet application using the Nethereum Wallet SDK with MVVM architecture (.NET/C#).
Reference — Comprehensive Network.framework guide covering NetworkConnection (iOS 26+), NWConnection (iOS 12-25), TLV framing, Coder…
Use when debugging connection timeouts, TLS handshake failures, data not arriving, connection drops, performance issues, or proxy/VPN…
Network framework migration guides. Use when migrating from BSD sockets to NWConnection, NWConnection to NetworkConnection (iOS 26+), or…
Use when implementing Network.framework connections, debugging connection failures, migrating from sockets/URLSession streams, or adopting…
Use when implementing or debugging ANY network connection, API call, or socket.
Use when the user mentions networking review, deprecated APIs, connection issues, or App Store submission prep.
Scaffold division name lists, ship hull names, ship class design names, and air wing name blocks for a country.
Generate a complete, production-quality C# script for Unity from a natural language description.
Next.js 16+ and Turbopack — incremental bundling, FS caching, dev speed, and when to use Turbopack vs webpack.
Enforce the server/client module boundary in Next.js App Router projects.
Next.js 16 App Router patterns. Trigger: When working in Next.js App Router (app/), Server Components vs Client Components, Server…
Build complex claude.ai HTML artifacts with React and Tailwind.
Your intelligent GitHub command center -- start here.
Use when developing in Unreal Engine 5 — building game systems in C++ or Blueprints, implementing GAS abilities, optimizing Nanite or…
Multiplayer game development principles.
Create 3D scenes, interactive experiences, and visual effects using Three.js.
Use when a PR has review feedback to address, needs review, or when triggered by "/pr-review", "address review feedback", "review feedback…
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.