Simplify and refine code for clarity, consistency, and maintainability while preserving all functionality.
Library-agnostic Flutter/Dart code review checklist covering widget best practices, state management patterns (BLoC, Riverpod, Provider…
Apply Go best practices, idioms, and conventions from golang.org/doc/effective_go.
Applies when writing or reviewing C++ code.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Use when setting up a local ElevenLabs dev environment for a TTS/voice project and you need SDK mocking, hot reload, quota-aware…
Use when Elixir pattern matching including function clauses, case statements, with statements, and destructuring.
Composition patterns for building flexible, maintainable React components.
Automates embedded firmware debugging and crash analysis using OpenOCD and GDB for Cortex-M targets.
Deploys firmware to embedded hardware using OpenOCD with automatic probe detection and configuration scanning.
Automates the search, evaluation, and adaptation of open-source peripheral drivers for embedded systems and BSP development.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Cultural and collaboration norms for Engram contributors and agents.
API contract guardrails for Engram server changes.
Creation rules for Engram UI elements, pages, cards, metrics, and detail flows.
Launch the Adventure Engine application for an adventure project.
Generates DDD Entities for PHP 8.4. Creates identity-based objects with behavior, state transitions, and invariant protection. Includes…
Finds application entry points — Controllers, Actions, Console Commands, Event Handlers, Message Consumers, route definitions, middleware…
Automate Epic Games tasks via Rube MCP (Composio).
ERNE — Design navigation architecture using the architect agent
ERNE — Design feature architecture using the architect agent