Install a .NET SDK locally for safe preview testing, specific-version pinning, or reproducible team setups — without modifying the…
Expert guidance for integrating and building applications with shadcn/ui components, including component discovery, installation…
shadcn/ui component patterns including CVA variants, OKLCH theming, cn() utility, and composition.
Use when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
Shared coroutines configuration for Kotlin Multiplatform.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Kotlin Coroutines and Flow patterns for Android and KMP — structured concurrency, Flow operators, StateFlow, error handling, and testing.
Swift 6.2 Approachable Concurrency — single-threaded by default, @concurrent for explicit background offloading, isolated conformances for…
Use the `gh` CLI for issues, pull requests, Actions runs, and GitHub API queries.
Integrate Siri voice interactions, Shortcuts, and intelligent suggestions into iOS/watchOS apps using Apple's SiriKit framework.
Validate skill/command file format and structure.
Explore and understand codebases using SocratiCode semantic search, dependency graphs, and context artifacts.
Object-oriented design principles including object calisthenics, dependency inversion, fail-fast error handling, feature envy detection…
For 2D grid problems: mazes, board games, tile maps, pixel grids, coordinate systems, cellular automata, flood fill.
Run the SPARC Pseudocode and Architecture phases (2 and 3) — write algorithm pseudocode, design module boundaries and API contracts, then…
Agent skill for pseudocode - invoke with $agent-pseudocode
Agent skill for specification - invoke with $agent-specification
Reviews code changes to ensure strict alignment between technical implementation and project specifications.
Debug and simulate ghostly phenomena using ordered locale theory and trifurcated interactions
Provides fault tolerance patterns for Spring Boot 3.x using Resilience4j.
Use when processing, cropping, splitting, or cleaning up existing sprite images or sprite sheets.