Swift 6.2 Approachable Concurrency — single-threaded by default, @concurrent for explicit background offloading, isolated conformances for…
See the writing-docs skill for details on writing documentation.
Apple Liquid Glass design patterns for SwiftUI iOS 26 - glass effects, morphing, containers, interactive glass, tinting, accessibility…
Analyze and prove approximation ratios for optimization algorithms
Create well-formatted commits with conventional commit messages and emoji
Provides implementation patterns for Clean Architecture, Hexagonal Architecture (Ports & Adapters), and Domain-Driven Design in Java 21+…
Use when integrating crates or ecosystem questions.
Comprehensive Go backend code review with optional parallel review areas.
Expert in building products that wrap AI APIs (OpenAI, Anthropic,
Minimum SDK/OS version requirements for all OneKey platforms (iOS, Android, Chrome, Electron).
Rename and refactor C# symbols in a .NET solution or multi-solution monorepo with a one-shot Roslyn CLI.
Apply named refactoring transformations to improve code structure without changing behavior.
Implements thread-safe, high-performance data persistence in Swift using the Actor model and local file storage.
Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects.
Orchestrate Xcode build optimization by benchmarking first, running the specialist analysis skills, prioritizing findings, requesting…
Optimizes Warcraft 3 map development by providing specialized syntax guidance and best practices for Zinc scripting within JASS files.
CRITICAL: Use for concurrency/async. Triggers: E0277 Send Sync, cannot be sent between threads, thread, spawn, channel, mpsc, Mutex…
Enforces best practices for REST API response structures and ensures data integrity for downstream exports like Excel and PDF files.
Implements an asynchronous task state machine to prevent gateway timeouts and handle long-running operations efficiently.
Expert guidance on Swift Concurrency best practices, patterns, and implementation.
This skill should be used when the user asks about "touch input", "BoardInput", "BoardContact", "piece detection", "glyph", "glyph…