Write idiomatic C++ code with modern features, RAII, smart
Use when choosing reviewers, domain experts, or likely owners for a file or directory from CodeScene project data.
Implements type-safe Ruby 3.2 development patterns using RBS type definitions, Steep checking, and rigorous testing standards.
Set up a modded Minecraft server from a CurseForge/Modrinth server pack zip.
This skill SHOULD be used when the user asks to "review code", "find dead code", "check for duplication", "simplify the codebase", "find…
Smart batch commit. Analyzes uncommitted changes, groups by cohesion, generates commit messages matching project style. Default: output…
Create model classes with `fromJson` and `toJson` methods using `dart:convert`.
Perform SGLang code review in the style of human maintainers by consulting the full non-agent PR review episode corpus from project start…
Automate GitHub workflow so validated session artifacts become ship-ready issue/PR/merge actions with explicit human control points.
Expert assistance for building SignalWire AI Agents in Python.
Implement or extend a user-facing workflow in a web application, integrating with existing backend APIs.
Use when building SpriteKit games, implementing physics, actions, scene management, or debugging game performance.
Create and configure Claude Code sub-agents with custom prompts, tools, and models
Diagnose a Swift / Xcode Cloud / TestFlight failure from a pasted red build log, an ITMS App Store rejection email, or a bare error code.
Implements protocol-based dependency injection to create testable, decoupled Swift code for file systems, networks, and APIs.
This skill should be used when working with SwiftData — @Model definitions, @Query, @Relationship, ModelContext, ModelContainer, schema…
Build reliable distributed workflows with Temporal.
Turns rough ideas into approved, decision-complete plans with validated structure before coding.
Use when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app…
Use when setting up new projects or updating tool configurations.
Use when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion…