Conduct game domain and industry research.
Designs engaging gameplay loops, economies, and progression systems, balancing challenge and reward for interactive experiences.
Main orchestrator for web game development.
Game UI/HUD patterns in Godot 4 — health bars, inventory, dialog systems, damage numbers, menus, and multiplayer UI.
Guide GameplayKit simulation and gameplay-architecture work.
Use when designing animations for gaming apps, streaming platforms, entertainment portals, or interactive media
Use when verified work needs integration or cleanup of an existing task-created branch/worktree, or the user explicitly requests merge…
Design an API linting ruleset — style rules, severity levels, and custom organization conventions.
Audit existing API quality controls — find missing lint rules, gaps in CI gates, and quality debt.
Romhacking the GBA Pokémon decompilations (pokeemerald, pokeemerald-expansion, pokefirered) — tilesets, metatiles, map layouts, map.bin…
Plan UX patterns and design specifications for game UI/HUD elements.
Generate a commit message for staged git changes.
Create optimized project-context.md for AI agent consistency.
Creates algorithmic music composition systems using procedural generation, Markov chains, L-systems, and neural approaches for ambient…
Monitors post-release mobile deployments, tracks crash rates and ANRs, and verifies key smoke flows during staged rollouts.
Diagnoses, fixes, and re-verifies mobile app bugs across Flutter and React Native with rigorous regression testing on target devices.
Performs read-only mobile app quality assurance and generates detailed bug reproduction reports for Flutter and React Native projects.
SDK setup, Gradle integration, AndroidManifest configuration, and first connection to Meta glasses
SDK setup, Swift Package Manager integration, Info.plist configuration, and first connection to Meta glasses
Amend a git commit further back in the history.
List GitHub issues from the current repository with optional filters.