Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics.
Tokenmon move management. View and swap pokemon moves. Korean: Technique, Move, Skill, moves
Multi-agent code review for security, quality, architecture, and deep-module design.
Use when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model
Use when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation
Use when needing thread-safe primitives for performance-critical code.
List PRs opened today that are assigned to me or the move-destinations team, excluding external contributors
N64 game decompilation workflow assistant.
Keeps implementation and specs in sync. Use when working on a feature that has a spec in .claude/specs/, when the user says /spec, or when…
Quick reference for n8n patterns. Full docs /AGENTS.md
Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental…
Enforces one app-wide GoRouter in lib/routing/ wired via MaterialApp.router, deep-linkable identity in path params never state.extra…
Multiplayer game development principles.
Guide for quality focused software architecture.
This document contains type stubs and API references for Neovim's Lua API.
This document contains type stubs and API references for Neovim's treesitter Lua API.
Use when nestJS dependency injection with providers, modules, and decorators.
NestJS architecture patterns for modules, controllers, providers, DTO validation, guards, interceptors, config, and production-grade…
When to activate: NestJS, modules, controllers, services, guards, interceptors, pipes, decorators, Swagger, microservices
Use when building .NET 8 applications with minimal APIs, clean architecture, or cloud-native microservices.