Create, update, or validate a game's Game Design Document.
Game design assistant for exploring mechanics, authoring new games, and refining existing ones.
Per-frame performance and GC-pressure optimization for JS/TS game code.
Generates and manages industry-standard Game Design Documents (GDD) with a professional planning framework.
Run browser-game playtests and frontend QA.
Expert knowledge of Unity-based game skill configuration system.
Help users create .randsum.json specs for custom TTRPG dice mechanics.
Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and…
Use when a user wants to optimize specific games (FPS, latency, frame pacing, screen tearing) on Windows — per-game NVCP profiles…
Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must…
Game Center integration - achievements, leaderboards, matchmaking, multiplayer.
GameMaker Studio skill for GML scripting and 2D game patterns.
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics.
Guide beginners through exploring, comparing, refining, and validating gameplay ideas for digital games, tabletop games, and paper…
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support.
Debug and resolve common Gamma API errors.
Optimize Gamma API performance and reduce latency.
Understand and manage Gamma API rate limits effectively.
Reference architecture for enterprise Gamma integrations.
Upgrade Gamma SDK versions and migrate between API versions.
Handle Gamma webhooks and events for real-time updates.