Implements production-grade Android data layers using Room Database, DataStore, and clean Repository architecture patterns.
Use when building Android UIs with Jetpack Compose, managing state with remember/mutableStateOf, or implementing declarative UI patterns.
Use when implementing async operations with Kotlin coroutines, Flow, StateFlow, or managing concurrency in Android apps.
Develop native Android apps with Kotlin.
Implement Room schemas and DataStore preferences with proper async patterns in Android.
Use when building modular Angular applications requiring dependency injection with providers, injectors, and services.
Master AngularJS to Angular migration, including hybrid apps, component conversion, dependency injection changes, and routing migration.
Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation
Provides comprehensive guidance for Ant Design Mini component library for mini-programs including components, themes, and platform support.
Provides comprehensive guidance for Ant Design Mobile component library including mobile components, themes, and platform adaptations.
Builds enterprise React UIs with Ant Design (antd) including 60+ components (Button, Form, Table, Select, Modal, Message), design tokens…
Build Claude streaming and Message Batches API workflows.
Implement event-driven patterns with Claude API: streaming SSE events,
Common mistakes when building with the Anthropic API and how to avoid
Use Anthropic Message Batches for async bulk processing and event handling.
Apply production-ready Anthropic SDK patterns for TypeScript and Python.
Generates DDD Anti-Corruption Layer for PHP 8.4.
Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated…
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs.
Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.