Code quality and observability patterns for TypeScript projects.
TypeScript best practices for React development.
Generate TypeScript types from schemas/APIs
Review code and update PR with feedback (read-only, no edits)
Implement and run Unreal asset, map, configuration, and content-policy validation with actionable results and CI compatibility.
Structured experiment loop — tune UE parameters one at a time with visual scoring.
A comprehensive skill for developing native plugins for uni-app.
A comprehensive skill for the uni-app plugin market and automatic plugin installation.
Provides one-command project creation for uni-app-x including Vue 3 + TypeScript + Vite setup, configuration, and template generation.
Convert between Wei, Ether, Gwei, and other Ethereum denominations with Nethereum.
Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline…
Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors).
This skill should be used when the user asks about "MCP tools", "Unity MCP", "enable tool groups", "which MCP tools", "create GameObject"…
Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects.
Enforces high-quality coding standards and architectural best practices by preventing common development pitfalls and technical debt.
Amend the latest commit message to accurately reflect the current state of the changes.
Audit and upgrade an existing MCP implementation to current FastMCP 3 patterns while preserving behavior and verifying protocol…
URDF robot description authoring and validation.
React and Next.js performance optimization guidelines from Vercel Engineering.
Natural-language undo, rollback, and checkpoints that hide git entirely — "ย้อนกลับ", "undo", "ไม่เอาแล้ว", "เอาอันเดิมคืน" map to safe…
Use when a Godot/.NET task needs a Layer 4 overlay upgrade review that evaluates engine, SDK, C# compatibility, addons/plugins, export…