Enforce 2026 folder structure standards - feature-based organization, max nesting depth, unidirectional imports.
Behavior tree design and implementation skill for game AI.
Design a performance benchmark for an API — test scenarios, metrics, and tooling.
Use when designing explicit state-machine behavior for systems with multiple modes (idle/loading/success/error, draft/submitted/approved…
Bevy game engine: ECS, rendering, input, and asset management.
Use when biome configuration including biome.json setup, schema versions, VCS integration, and project organization.
Use when formatting JavaScript/TypeScript code with Biome's fast formatter including patterns, options, and code style management.
Biome 2.0+ linting and formatting for fast, unified code quality.
Building Model Context Protocol servers that give AI agents structured, tested access to biomedical databases.
Simplifies Bitcoin wallet integration in React, Vue, Next.js, and Nuxt 3 applications with support for UniSat and OKX.
Use when listing, configuring, authenticating, calling, or generating CLIs/types for MCP servers/tools via mcporter.
Blackbaud integration via Apideck's CRM unified API — same methods work across every connector in CRM, switch by changing `serviceId`.
Map repository dependencies and structural blast radius before moving, renaming, splitting, or refactoring files; changing imports, entry…
Backend architecture authority — decomposes features into SOLID modules, enforces SRP at class level, designs API contracts, ORM…
Professional Blender automation for 2D-to-3D transformation and animation workflows.
Blender tooling specialist - Builds Python add-ons, asset validators, exporters, and pipeline automations that turn repetitive DCC work…
Blender 3D asset creation and Godot import pipeline.
Automated Blender build-go workflow. Automatically builds, removes old version, installs, enables, and launches Blender with your…
Generate blessed widgets for Node.js terminal UIs with boxes, lists, forms, and dashboard layouts.
When to activate: flutter_bloc, BLoC, Cubit, BlocBuilder, BlocListener, BlocConsumer, HydratedBloc, events, states, bloc pattern
Scaffold a new SeldonFrame block from a natural-language intent.