Expert in game AI, behavior trees, pathfinding, and NPC intelligence.
Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting…
Architecture guidance for game client code and simulation systems, centered on deciding what should depend on the game engine and what…
Create design documents for Stapledons Voyage game features.
Game development with Unity, Unreal Engine, and Godot.
Conduct game domain and industry research.
Main orchestrator for web game development.
Use when structuring a PlayCanvas game's control flow — a small state machine such as ready, playing, paused, and over, pointer-lock…
Game UI/HUD patterns in Godot 4 — health bars, inventory, dialog systems, damage numbers, menus, and multiplayer UI.
Guide GameplayKit simulation and gameplay-architecture work.
Use when designing animations for gaming apps, streaming platforms, entertainment portals, or interactive media
Design an API linting ruleset — style rules, severity levels, and custom organization conventions.
Audit existing API quality controls — find missing lint rules, gaps in CI gates, and quality debt.
Romhacking the GBA Pokémon decompilations (pokeemerald, pokeemerald-expansion, pokefirered) — tilesets, metatiles, map layouts, map.bin…
Plan UX patterns and design specifications for game UI/HUD elements.
Generate a commit message for staged git changes.
Generate or scaffold ASP.NET Core code — Razor Pages, Blazor components, MVC controllers, views, and Minimal API endpoints — without using…
Create optimized project-context.md for AI agent consistency.
Creates algorithmic music composition systems using procedural generation, Markov chains, L-systems, and neural approaches for ambient…
Monitors post-release mobile deployments, tracks crash rates and ANRs, and verifies key smoke flows during staged rollouts.
Diagnoses, fixes, and re-verifies mobile app bugs across Flutter and React Native with rigorous regression testing on target devices.