Xero integration via Apideck's Accounting unified API — same methods work across every connector in Accounting, switch by changing…
Enforces industry-standard coding conventions, architectural patterns, and best practices for TypeScript, React, and Node.js development.
Manages the complete lifecycle of Claude Code agent skills from initialization and structural validation to context sizing, linting, and…
Enforces a right-sized feature-first layered MVVM Flutter architecture — features are folders and cross-cutting foundations become…
Enforces Effective-Dart casing (UpperCamelCase types, lowerCamelCase members/constants, lowercase_with_underscores files) plus…
Modern Zig project architecture guide. Use when creating Zig projects (systems programming, CLI tools, game dev, high-performance…
Automates the registration and implementation of external commands within 1C:Enterprise Standard Subsystem Library (BSP) modules.
Automates the registration of external processing and reports within the 1C:Enterprise Standard Subsystems Library (BSP).
Automates the configuration of 1C:Enterprise 8.3 command interfaces by programmatically editing CommandInterface.xml files.
Analyzes 1C:Enterprise configuration extensions to audit borrowed objects and verify code transfer status.
Decomposes 1C:Enterprise EPF and ERF binary files into XML source code while preserving reference types.
Compiles 1C:Enterprise external report files (ERF) from XML source code using automated PowerShell scripts.
Automates the borrowing of 1C:Enterprise configuration objects into extensions to facilitate customization and method interception.
Compiles 1C:Enterprise 8.3 managed forms (Form.xml) from simplified JSON definitions or existing object metadata.
Removes metadata objects from 1C:Enterprise configurations while ensuring integrity through automated reference checking.
Analyzes 1C:Enterprise subsystem structures from XML exports to provide detailed insights into hierarchy, command interfaces, and object…
2D level design patterns — Metroidvania structure, difficulty curves, tutorial design, data-driven content, Godot MCP workflows
3D game development principles. Rendering, shaders, physics, cameras.
3D sidescroller platformer mechanics in Godot 4.6 C# — CharacterBody3D movement, gravity, jump physics, state machines, camera, collision…
Structured code quality assessment with Conventional Comments format, scaled review depth, and soft-gating verdicts preserving user…
Fastify plugins, hooks, validation, serialization, and performance optimization patterns.