Guides the agent through installing, configuring, and using Capacitor plugins from six sources — official Capacitor plugins, Capawesome…
Guides the agent through Vue-specific patterns for Capacitor app development.
Guides migration from Capawesome Cloud live updates or @capawesome/capacitor-live-update to Capgo Updater.
Guides the agent through migrating Capacitor apps from discontinued Ionic Enterprise SDK plugins (Auth Connect, Identity Vault, Secure…
Umbrella skill for Capgo cloud workflows.
Use for Capgo Cloud Build native iOS and Android workflows, including CLI login, API-key handling, iOS build onboarding, signing…
Guides the agent through Capgo account lookup and organization administration.
Guides the agent through Capgo OTA release workflows including bundle uploads, compatibility checks, channels, cleanup, and encryption key…
Use when managing the Rust workspace, adding/removing crates, editing workspace dependencies, running cargo nextest/audit/deny…
CarPlay Now Playing integration patterns.
Searches, downloads, and compresses CC0/free-license audio from Freesound and Pixabay.
Resolves cellular base station identifiers (MCC, MNC, LAC, CI) into precise geographic coordinates and street addresses via Juhe Data and…
Cezanne HR integration via Apideck's HRIS unified API — same methods work across every connector in HRIS, switch by changing `serviceId`.
Generates UI components and feedback forms.
Generates Chain of Responsibility pattern for PHP 8.4.
Fires before any commit message, pull-request title/body, or squash message is composed — including the message for a `git commit` or `gh…
Generates a CHANGELOG.md section from git log between two refs, grouped by change type.
This skill should be used when the GM needs to help players create Daggerheart characters, select a class/ancestry/community, define…
Character controller skill for movement physics and platformer mechanics.
Internal specialist skill for Analyze shader source, IR evidence, and suspicious fingerprints..
This skill should be used when starting a new adventure, creating player characters, building game worlds, or when playerRef/worldRef is…