Wires every side effect and native channel as an injectable interface behind a Provider that throws UnimplementedError until the…
Use when multiple workflows duplicate the same operational logic, when deciding what belongs in actions vs shared services, or when…
Design and review application-service boundaries, business logic placement, transaction ownership, orchestration, side effects…
Skill for the Services area of Securacy. 113 symbols across 25 files.
This skill should be used when the user asks to "prep for session", "review before game night", "session checklist", "am I ready to run…
Reconcile, settle, summarize, snapshot, and close a SagaSmith narrative play session.
Create complete village and city setting toolkits (10-20 pages) with locations, NPCs, quest hooks, and lore for easy TTRPG publication.
Create or reconfigure a SagaSmith narrative campaign through the native MCP, including profile and Pack selection, membership, actor…
Install Husky pre-commit hooks with lint-staged (Prettier), type checking, and test automation.
Set up Husky pre-commit hooks with lint-staged (Prettier), type checking, and tests in the current repo.
Wire dependency-cruiser into a TypeScript repo so each package is a deep module — implementation hidden in subfolders, reachable only…
Use when you need complete SF Symbols API reference including every rendering mode, symbol effect, configuration option, UIKit equivalent…
Use when implementing SF Symbols rendering modes, symbol effects, animations, custom symbols, or troubleshooting symbol appearance…
Manage shadcn/ui components using MCP tools.
Complete shadcn/ui component library guide including installation, configuration, and implementation of accessible React components.
This skill should be used when debugging GLSL shaders, when shader output looks wrong, when the user mentions "shader not working", "debug…
Common shader effects skill for dissolve, outline, hologram, toon, water, fire effects.
Iterative shader development with visual feedback loops via MCP tools.
Use when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
Use this plugin when the user wants to package an accepted plugin or artifact as a GitHub pull request for OpenDesign or another target…
Backend architecture patterns, API design, database optimization, and server-side best practices for Node.js, Express, and Next.js API…