Use when building or reviewing anything that runs on entry-level hardware — 1–2GB RAM, ageing multi-core SoCs, degraded batteries, small…
Stage and commit changes with conventional commit format.
Assembly definition advisor for Unity projects.
Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import…
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting…
Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other…
Extract a selected code block into a named function.
BSC code intelligence via LSP. Load this Skill when you need to inspect ownership flow, live ranges, borrows, or call graphs in BSC code…
Use when lua C API for extending Lua with native code including stack operations, calling C from Lua, calling Lua from C, creating C…
Automates C and C++ build processes by generating high-performance Ninja build files from Lua-based configuration scripts.
Optimize Lucidchart API integration performance with caching, batch
Reference Architecture for Lucidchart.
Sdk Patterns for Lucidchart.
Facilitate game brainstorming sessions with game-specific techniques.
Game systems architect for technical architecture, engine design, and infrastructure.
Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage…
Analyze existing game projects to produce useful documentation.
Scaffold end-to-end testing infrastructure.
Conduct game domain and industry research.
Control Blender directly from Hermes via socket connection to the blender-mcp addon.
macOS SwiftUI-AppKit bridges: implement NSViewRepresentable, NSViewControllerRepresentable, NSWindow, panels, responder chains, or menus…