Use when building ANY macOS app — windows, menus, sandboxing, distribution, AppKit bridging or modernization (control events, state…
Build, refactor, or review SwiftUI macOS menubar apps that use Tuist.
Run Unity unit/integration tests and check for runtime errors.
macOS-specific development patterns, platform APIs, and decision frameworks.
macOS app runtimes: build, launch, and debug Xcode or SwiftPM GUI/CLI targets with shell-first workflows; diagnose compiler, linker…
macOS SwiftUI scenes: build or refactor windows, commands, toolbars, settings, split views, inspectors, menu bar extras, keyboard flows…
macOS SwiftUI view structure: refactor oversized scenes into subviews, explicit roots, scoped state, command/toolbar ownership, and narrow…
macOS 15+ SwiftUI windows: customize toolbar/title chrome, drag regions, materials, minimize/restoration, placement, launch behavior, and…
Perform a Maestro-style code review with findings ordered by severity and concrete file references
Complete guide for MagicBlock Ephemeral Rollups - high-performance Solana execution with sub-10ms latency, gasless transactions, and…
Algorithmic philosophies are computational aesthetic movements that are then expressed through code.
Game development orchestrator. Routes to platform-specific skills based on project needs.
Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.
Swift Concurrency review and remediation for Swift 6.2+.
Guides agents through integrating transactional email sending via Mailtrap's Email API, including sandbox testing, domain verification…
Use when preparing releases, validating cross-platform compatibility, or updating installation infrastructure.
Use after first-run for ongoing modpack maintenance: update/install KB packs, author or register custom/mod KB packs, maintain…