Initialize game test framework for Unity, Unreal, or Godot.
Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable…
Search Godot Engine and GDScript documentation using Deepwiki and Context7.
Validate GDScript changes by refreshing Godot cache and checking diagnostics.
Move, rename, or delete GDScript files with their .uid files for Godot projects.
Format and lint GDScript files using gdscript-formatter.
Run gdUnit4 tests for Godot projects and report results (read-only).
Validate GDScript changes by refreshing Godot cache and checking diagnostics.
Generate one or more images through Codex CLI's built-in imagegen skill
Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.
Generates git commit messages automatically by analyzing your staged changes using AI.
Guidance for using Generator.Equals — a C# source generator for auto-generating Equals, GetHashCode, operators, and Diff/Inequalities…
Create focused commits and pull requests following repository standards.
Analyze a repository to generate recommended Claude Code settings.json permissions.
Create a git branch following Sentry naming conventions.
Create commit messages following Sentry conventions.
Create, synthesize, and iteratively improve agent skills following the Agent Skills specification.
IP block library manager. Install, list, and query verified drop-in hardware components. Each block includes RTL, testbench, formal…
Auto-detect IP blocks within FPGA and hardware codebases.
Auto-detect IP blocks within FPGA and hardware codebases.
KiCad schematic and PCB generation from natural language.