Document and type a Sentry API endpoint.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Automate Appcircle tasks via Rube MCP (Composio).
Framework (OSS). Guidelines for upgrading Expo SDK versions and fixing dependency issues
Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions
For pathfinding and search: shortest path, maze solving, game AI, route planning, graph traversal, BFS/DFS, Dijkstra, A* problems.
Automates the setup and interactive creation of visual regression tests for Flutter components and screens.
Deliver a large, cross-domain Phoenix feature or complete end-to-end system through planning, implementation, verification, and review.
Architects comprehensive Galgame and visual novel experiences through specialized character design, branching scripts, and narrative…
Create design documents for Stapledons Voyage game features.
Bubbletea TUI patterns for Gentleman.Dots installer.
Three.js lighting - light types, shadows, environment lighting.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Analyze a GitHub issue and implement the fix in code.
Commit pending changes (optional) and push the current branch to the remote.
MANDATORY: Use instead of `git commit --amend` - verifies HEAD and push status first
Guide for writing clear, descriptive commit messages
Use when adding metadata to commits without changing history, tracking review status, test results, code quality annotations, or…
MANDATORY: Use instead of `git rebase -i` for squashing - unified commit messages
Scion (create or configure) a fork workflow with git-town.
GitHub workflow automation, PR management, issue tracking, and code review coordination.