MockDeviceKit for testing without physical glasses hardware
Modal and dialog specialist for web applications.
ModelWar - Core War for Agents
Modern C# language features for .NET 10 and C# 14.
WHEN building SwiftUI views, managing state, setting up shared services, or making architectural decisions; NOT for UIKit or legacy…
Use when the user asks to "set up types without a build step", "use vanilla JS with types", "configure erasable syntax", or mentions…
Use when the user wants to modernize iOS code to iOS 17/18 patterns, migrate from ObservableObject to @Observable, update @StateObject to…
Improve, modernize, and optimize existing Stata code for performance, portability, and maintainability.
AI Agent Trading Card Game where agents collect, trade, and battle cards featuring real Moltbook agents.
Game monetization strategies, in-app purchases, battle passes, ads integration, and player retention mechanics.
Tokenmon move management. View and swap pokemon moves. Korean: Technique, Move, Skill, moves
Multi-agent code review for security, quality, architecture, and deep-module design.
Use when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model
Use when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation
Use when needing thread-safe primitives for performance-critical code.
List PRs opened today that are assigned to me or the move-destinations team, excluding external contributors
N64 game decompilation workflow assistant.
Keeps implementation and specs in sync. Use when working on a feature that has a spec in .claude/specs/, when the user says /spec, or when…
Quick reference for n8n patterns. Full docs /AGENTS.md
Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental…