Use when designing or auditing the evaluation of a MobiCom submission — building real-device testbeds, choosing RF and channel measurement…
Use when making a MobiCom result reproducible on a different testbed — recording radio, hardware, channel, and mobility provenance as the…
Use when reasoning about where a MobiCom paper sits in the two-round review process — the early-reject cut after round one, the released…
Use when running the final pre-upload audit of a MobiCom submission — confirming the right per-edition HotCRP site and round, the AoE…
Use when deciding whether a project belongs at MobiCom or a sibling venue — testing whether the core contribution is a…
Use when planning a MobiCom campaign across the rolling two-deadlines-per-year calendar — deciding which round to target and which edition…
Universal mobile development principles — offline-first, 60fps, touch, battery, platform patterns
Mobile specialist for Flutter, React Native, and cross-platform mobile development.
A mobile-app screen rendered inside a pixel-accurate iPhone 15 Pro frame on the page.
Produce a complete mobile app architecture design — platform choice, navigation structure, state management, data layer, key screens.
Mobile app development guide — React Native, Flutter, Expo for cross-platform.
Automates Flutter app versioning, changelog generation, and multi-platform deployment for iOS, Android, and macOS.
Mobile app UI design expert for iOS and Android.
Toolkit for mobile app testing using Maestro MCP.
iOS/macOS app deployment and App Store Connect automation using the `asc` CLI — a lightweight alternative to fastlane.
Mobile audit — app size, startup time, crash reporting, store compliance, accessibility, offline behavior.
Context compaction strategies for large Android codebases.
Remote JavaScript console access and debugging on mobile devices.
Use when picking a mobile E2E framework — Detox / Appium / Maestro / XCUITest / Espresso — or planning iOS Simulator / Android Emulator…
Mobile-first UX optimization for touch interfaces, responsive layouts, and performance.
Mobile game development principles. Touch input, battery, performance, app stores.