Full multi-platform paid advertising audit with parallel subagent delegation.
For full remedy, partial remedy, or rejection — learn to read the decision: it outlines the standard, burden of proof, and…
Comprehensive full-stack development for web, mobile, and game projects.
Generates comprehensive software development lifecycle documentation using standardized templates based on DDD and COLA architectures.
Automates the initialization and configuration of production-ready monorepos using mise, Terraform, and multi-framework toolchains.
Batch download open-access PDFs by DOI using legitimate OA APIs (Unpaywall, PMC, OpenAlex, Crossref).
Use when designing a Go constructor or factory function with optional configuration — especially with 3+ optional parameters or extensible…
Fetch financial data from the Funda AI API (https://api.funda.ai).
Classifies dbt-core to Fusion migration errors into actionable categories (auto-fixable, guided fixes, needs input, blocked).
Futures markets: contract specs, margin, rollover dates, commodity futures, index futures, interest rate futures, contango/backwardation…
Builds and applies fuzzing dictionaries so a fuzzer can produce the keywords, magic bytes, and tokens a target expects.
Evaluate FX carry trade opportunities by combining spot rates, forward points, interest rate differentials, volatility surface analysis…
Expert skill for G2 legend development - provides comprehensive knowledge about legend rendering implementation, component architecture…
Guidelines for translating G2 documentation, including terminology consistency, hyperlink adjustments, and file naming conventions for…
Measurement System Analysis skill for Gage R&R studies with variance component analysis.
Game art principles. Visual style selection, asset pipeline, animation
Game audio principles. Sound design, music integration, adaptive audio systems.
Create design documents for Stapledons Voyage game features.
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.
Select and operate Apple Game Porting Toolkit 3 or 4 for bringing an existing Windows game or engine to Apple platforms.
Initialize game test framework for Unity, Unreal, or Godot.