Use this skill when the user wants to find and replace text in files, search and replace patterns, or modify file contents.
This skill should be used when the user asks to "write a Go function", "implement this in Go", "structure this Go service", "add error…
Use when designing Go struct/interface APIs or optimizing allocation-heavy hot paths - functional options for constructors, defining…
Idiomatic Go style, formatting, naming, and error handling conventions.
Go testing patterns including table-driven tests, subtests, benchmarks, fuzzing, and test coverage.
For going to the meeting — files at hand, notes ready: organizes files, documents and gaps; result: negotiation or escalation line.
Comprehensive Go web development persona enforcing zero global state, explicit error handling, input validation, testability, and…
Sync high-value dev knowledge (skills, decisions, lessons) into Google NotebookLM for cloud recall, podcasts, and flashcards.
Goal-Framing Engine. Translates raw, high-level, or unrefined user intent into structured, execution-ready development goals, boundaries…
Create and execute Goal-Oriented Action Plans (GOAP) with precondition analysis, cost optimization, and adaptive replanning
When to activate: goal setting, OKR, SMART goals, BHAG, backward planning, annual goals, quarterly goals, milestone planning, leading vs…
Design a structured goal-setting protocol using SMART or implementation-intention frameworks for students.
Maintain AgentOps goals.
C# signal patterns in Godot 4.6 — custom signals, typed delegates, signal bus, cross-scene communication, Rx integration
Godot 4.6 game development with C# (.NET 10).
Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions
Accelerates Godot 4.x development with expert GDScript coding, 2D/3D game systems, and streamlined project workflows.
Composition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design…
You are an expert at using the Godot AI Bridge to control a running Godot editor in real-time.
Godot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for…
Open-source contribution workflow — find GitHub issues, implement fixes, submit PRs, track results.