UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous…
Unity Addressables asset management skill for remote catalogs, content updates, asset bundles, and memory-efficient asset loading.
Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard…
Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and…
Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable…
Assembly definition advisor for Unity projects.
Manages Unity project assets, dependencies, and packages through automated command-line workflows and reference validation.
Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import…
Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System.
ビルドワークフロー。検証 → 設定確認 → ビルド実行 → エラー対応。 Use for: "ビルド", "ビルド実行", "プラットフォーム設定", "ビルドエラー"
Enhances Unity C# development with LSP-powered code indexing, symbol navigation, and intelligent script refactoring.
Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices.
Explore Unity C# code without modifying files.
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
Project cleanup and audit utilities — find unused assets, content-hash duplicates, missing script/asset references, empty folders, large…
Use when implementing Unity C# code to follow proper coding guidelines, naming conventions, member ordering, and Unity-specific patterns
Unity Collection Pool expert for GC-free collection management using ListPool, DictionaryPool, HashSetPool, and ObjectPool.
Programmatic control of the Unity Editor from the terminal via the `ucp` CLI.
ランタイムエラー・NullReference・コンソールログの調査ワークフロー。 Use for: "エラー調査", "NullReference", "デバッグ", "コンソール確認", "ログ確認"
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management.
Unity Engine integration skill for project setup, C# scripting, scene management, prefab creation, and editor automation.