Start Unity C# development workflow with architecture, implementation, review, and testing phases
Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline…
Comprehensive Unity game development guide (2022+) covering ECS vs MonoBehaviour patterns, component architecture, ScriptableObjects, new…
GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers…
High Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity graphics setup.
Unity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input handling.
Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and…
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting…
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources.
Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management.
Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag…
Implement multiplayer games with Unity Netcode, Mirror, or Photon.
Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other…
パフォーマンス計測ワークフロー。プロファイリング、GC 分析、最適化提案。 Use for: "パフォーマンス", "プロファイル", "FPS", "GC", "最適化", "ボトルネック"
Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
Automates Unity Editor verification workflows including compilation checks, console log analysis, and automated testing.
R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures, and Observable…
Automates Unity scene construction and object management workflows through CLI-driven hierarchy manipulation and component configuration.
Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects).
Validates C# scripts for best practices, performance, and Unity patterns.
Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for…