Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests).
Execute and analyze Unity Test Framework tests from the command line.
Unity Test Framework CLI automation and test writing patterns.
Streamlines the creation, inspection, and debugging of Unity UI systems including UI Toolkit and uGUI.
Guides selection between UGUI and UI Toolkit for projects.
Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom controls.
Designs and implements production-grade game interfaces using Unity's UI Toolkit, USS, and UXML frameworks.
Build and optimize Unity UI with UI Toolkit and UGUI.
UniRx (Reactive Extensions) library expert for legacy Unity projects.
Universal Render Pipeline configuration skill for Unity, including custom shaders, lighting setup, post-processing effects, and render…
Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.
Specialized skill for analyzing and editing Unity YAML files (.unity, .prefab, .asset) using the unity-yaml CLI.
Comprehensive setup for a Unity ML-Agents 2D top-down food collection environment, including physics configuration, multi-area parallel…
Designing products and environments that are usable by everyone, to the greatest extent possible, without the need for adaptation or…
Universal MCP client for connecting to any MCP server with progressive disclosure.
AI-driven data extraction from 55+ Actors across all major platforms.
Create MicroPython applications for Universe 2025 (Tufty) Badge including display graphics, button handling, and MonaOS app structure.
Guided onboarding for OpenSpec - walk through a complete workflow cycle with narration and real codebase work.
Vue port for Radix UI Primitives. ALWAYS use when writing code importing \"reka-ui\". Consult for debugging, best practices, or modifying…
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation.