Use when Effect dependency injection patterns including Context, Layer, service definitions, and dependency composition.
This skill should be used when the user asks about "@effect/platform", "Effect HTTP client", "Effect HTTP server", "FileSystem"…
Use when writing, debugging, or reviewing Effect-TS v4 (4.0.0-beta) code in this repo — resolving an Effect API, verifying a…
Use when adding transient visual effects or trails to a PlayCanvas app to select an Engine-native implementation, place and layer it…
Sign and verify EIP-712 typed structured data using Nethereum (.NET).
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Infuses Claude Code with the hedonistic, sensory-focused internal dialogue of the Electrochemistry skill from Disco Elysium.
Build secure desktop applications with Electron 33, Vite, React, and TypeScript.
Guides clean architecture design with strict 200-line file limits.
Data flow: Elixir terms → termtojson → serdejson::Value → Core API → serdejson::Value → jsontoterm → Elixir terms
Use when writing or refactoring core Elixir — pattern matching, case/cond/with, pipes, {:ok, _}/{:error, _} contracts.
Use when Elixir pattern matching including function clauses, case statements, with statements, and destructuring.
Emacs ecosystem = elisp + org + gnus + tramp + eglot.
Configure email verification, implement password reset flows, set password policies, and customise hashing algorithms for Better Auth…
Use when developing embedded/no_std Rust.
Simulates the gritty 'Endurance' inner-voice personality from Disco Elysium to provide physical resilience and raw survival instinct in…
Enemy AI for 3D MMO platformers — patrol loops, server-controlled entities, BackgroundService AI, state machines, aggro, boss patterns…
Use when writing or reviewing PlayCanvas Engine code involving entity transforms, cameras, physics, materials, model orientation, bounds…
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Product and business-rule guardrails for Engram.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.