//! use htmltomarkdown::HtmlConverter; //! let converter = HtmlConverter::new(); //! let markdown = converter.convert(" Hello ")?; //!
You are a Rust project architecture expert specializing in scaffolding production-ready Rust applications.
Explore Rust trait implementations using LSP.
Safely remove code patterns from multiple files with validation and rollback (project)
Enforces secure Git protocols, Monorepo-safe merges, and automated GitHub PR management with fail-closed safety checks.
Saga patterns for distributed transactions with orchestration and choreography approaches.
Run or maintain Call of Cthulhu 7e Classic/Pulp campaigns through SagaSmith's MCP-first Keeper, investigator, scenario, continuity…
Sage Business Cloud Accounting integration via Apideck's Accounting unified API — same methods work across every connector in Accounting…
Salesflare integration via Apideck's CRM unified API — same methods work across every connector in CRM, switch by changing `serviceId`.
Production architecture for SalesLoft API integrations with service
Building a complete DAT app with session creation, camera streaming, and photo capture
Expert guidance for Next.js Cache Components and Partial Prerendering (PPR). **PROACTIVE ACTIVATION**: Use this skill automatically when…
Algorithmic philosophies are computational aesthetic movements that are then expressed through code.
PC and console game development principles.
SAP SuccessFactors integration via Apideck's HRIS, ATS unified API — same methods work across every connector in HRIS, ATS, switch by…
Sapling integration via Apideck's HRIS unified API — same methods work across every connector in HRIS, switch by changing `serviceId`.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs.
Multiplayer game development principles.
PC and console game development principles.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.