Three.js lighting - light types, shadows, environment lighting.
Three.js asset loading - GLTF, textures, images, models, async patterns.
Automated end-to-end UI testing and verification on an Android Emulator using ADB.
Apple HIG guidance for navigation-related components including search fields, page controls, and path controls.
Create or update a shared Apple design context document that other HIG skills use to tailor guidance.
Build and deploy the same feature consistently across web, mobile, and desktop platforms using API-first architecture and parallel…
PC and console game development principles.
Build production React Native apps with Expo, navigation, native modules, offline sync, and cross-platform patterns.
CRITICAL: Use for Robius app architecture patterns.
CRITICAL: Use for Robius event and action patterns.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Three.js asset loading - GLTF, textures, images, models, async patterns.
Provides React Native performance optimization guidelines for FPS, TTI, bundle size, memory leaks, re-renders, and animations.
Use this skill when working with the Saucy plugin.
Use when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture
Detect codebase conventions and generate pattern briefs for AI-guided planning.
Create complete, publication-ready TTRPG scenarios for D&D 5e (2024 rules) following professional magazine standards (Casus Belli style).
Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`).
Use when making a Scene3D brick interactive — spin/inspect product viewers, click-to-explore demos, kiosk attract loops, or simple 3D…
SceneKit → RealityKit concept mapping, complete API cross-reference for migration, scene graph API, materials, lighting, camera, physics…
Design an API schema — OpenAPI spec, GraphQL schema, or gRPC proto for a feature.